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TFT

Single Elimination
13 Feb 2026 – 15 Feb 2026
Oktoberhallen, Wieze
Solo

Current top three

Provisional until results are final.

  1. 1

    1st place

    To be decided

  2. 2

    2nd place

    To be decided

  3. 3

    3rd place

    To be decided

Format
Single Elimination
Team size
Solo
Participating teams
28 / 64
Compo admins
NLbouncyknight
Registration
Closed

Rules

Tournament Rulebook: Teamfight Tactics

  1. General Information

1.1 Tournament Format

Game Mode: Standard TFT (Normal).




Patch Version: The latest live patch available at the time of the event.




Platform: Players must use Riot's official client (PC).




Lobby Size: Lobbies will be formed of up to 8 players.



	
	Note for 18-32 players: Depending on the final count, some lobbies may contain 6 or 7 players. Scoring remains consistent regardless of lobby size.

	


1.2 Tournament Structure

The tournament spans three days and uses a Swiss System followed by a Checkmate Final.

Phase 1: The Warm-up (Friday)

Players play 2 games.




Purpose: These games are for seeding purposes only.




Performance here determines which lobby you are placed in for the start of Phase 2. Points do not carry over to Saturday.

Phase 2: The Swiss Stage (Saturday)

Players play 6 games total.




Reseeding: After every 2 games , lobbies are shuffled. Players are grouped with others who have a similar total score.



	
	Example: The Top 8 performing players go to Lobby A, the next 8 to Lobby B, etc.

	





The Cut: After 6 games, the Top 8 players with the highest cumulative score advance to Sunday.

Phase 3: Grand Finals - Checkmate Format (Sunday)

The Top 8 players compete in a single lobby.




Winning Condition:



	
	A player must first earn 18 points (The Threshold).

	

	
	Once a player has met the threshold, they are "Checkmate Ready."

	

	
	A "Checkmate Ready" player wins the tournament immediately by finishing 1st place in any subsequent game.

	





The tournament ends the moment a qualified player takes 1st place. Remaining placements are decided by total points.

2. Rules and Regulations

2.1 Game Rules

Game Start: All players must join their assigned lobbies within 15 minutes of the scheduled start time.




Lobby Creation: designated lobby leaders will create the lobbies and invite players.




Reconnects: Players experiencing technical issues must notify an admin immediately. Matches will generally not pause for disconnections unless the issue is on the server side/venue side.




Cheating: Any form of cheating (e.g., third-party software, account sharing, stream sniping) results in immediate disqualification.




Mobile: Playing on Mobile/Tablet is allowed but at your own risk regarding connection stability.

2.2 Scoring System

Points are awarded after each game based on placement.

		Placement
		Points
	


	
		1st
		8
	
	
		2nd
		7
	
	
		3rd
		6
	
	
		4th
		5
	
	
		5th
		4
	
	
		6th
		3
	
	
		7th
		2
	
	
		8th
		1
	

Note: In a lobby of fewer than 8 players (e.g., 7 players), the scoring remains 8 points for 1st, 7 for 2nd, etc. 

Tiebreakers:

In case of a tie in total points at the end of Saturday (to decide Top 8), the following order is used:

Total number of 1st place finishes.




Total number of Top 4 finishes.




Best placement in the most recent game played.

3. Player Responsibilities

Equipment: Players are responsible for their own peripherals (keyboard, mouse, headset). PCs will be provided unless stated otherwise.




Account: Players must log in with their own Riot Games account.




Reporting: The winner of each lobby (or top 3) must screenshot the post-game scoreboard and report it to the Admin immediately.

4. Administration

Dispute Resolution: All decisions by the Admin are final. Disputes must be raised immediately after a match concludes.




Lobby Balancing: The Admin reserves the right to adjust lobby sizes (e.g., changing 4 lobbies of 6 into 3 lobbies of 8) if players drop out.

5. Additional Rules

Streaming: Players may stream their perspective, but with at least a 2-minute delay to avoid unfair advantages (sniping).




Substitutes: Substitutions are not allowed once Phase 2 (Saturday) has started.




Late Arrivals: Players arriving more than 15 minutes late to the first game of the day may forfeit that specific game (taking 0 points).

6. Schedule

Friday Evening: The Warm-up

21:00: Games 1 & 2 (Seeding Round).



	
	Points determine seating for Saturday Game 1. Scores reset after this.

	


Saturday: The Swiss Stage

11:00: Games 1 & 2.



	
	Reseed lobbies based on scores.

	





13:00: Lunch Break.




15:00: Games 3 & 4.



	
	Reseed lobbies based on cumulative scores.

	





17:00: Break.




19:00: Games 5 & 6.



	
	Final Score Tally. Top 8 advance to Sunday.

	


Sunday: The Finals (Checkmate Format)

10:00: The Grand Final begins.



	
	Games continue until a Checkmate winner is crowned.

Schedule

Friday Evening: The Warm-up

21:00: Games 1 & 2 (Seeding Round).



	
	Points determine seating for Saturday Game 1. Scores reset after this.

	


Saturday: The Swiss Stage

11:00: Games 1 & 2.



	
	Reseed lobbies based on scores.

	





13:00: Lunch Break.




15:00: Games 3 & 4.



	
	Reseed lobbies based on cumulative scores.

	





17:00: Break.




19:00: Games 5 & 6.



	
	Final Score Tally. Top 8 advance to Sunday.

	


Sunday: The Finals (Checkmate Format)

10:00: The Grand Final begins.



	
	Games continue until a Checkmate winner is crowned.

Questions or admin contact?

Ask the FoM crew on Discord for competition help. Include the event, competition and match so the right admin can help you. Check this competition page for the published schedule and results.

Open FoM Discord