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NORMAL - PlayerUnknown's Battleground

Single Elimination
16 Feb 2024 – 18 Feb 2024
Oktoberhallen, Wieze
4v4

Current top three

Provisional until results are final.

  1. 1

    1st place

    To be decided

  2. 2

    2nd place

    To be decided

  3. 3

    3rd place

    To be decided

Format
Single Elimination
Team size
4v4
Participating teams
7 / 16
Compo admins
Sharonnakasherr, the_blackguarde
Registration
Closed

About this competition

In case of any problems you can message SharonnAkaSherr on our discord.

https://www.fom.be/discord 

Rules

  1. Game Format

    1.1. Player Eligibility

    All players participating in PlayerUnknown's Battlegrounds (henceforth PUBG) competitions must enter their PUBG ID. The gameaccount is needed to check if the correct player is playing.

    Sign-ups will be closed for all cups 30 minutes before they start. If your team has not signed up before this time you will be unable to participate.

    Your team will also be required to check-in to the cup itself starting 30 minutes before the cup.

    1.2. Team and Player Names

    Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. Players and teams must compete under their officially registered PUBG team names and Nicknames during all official matches.

    1.3. Roster

    Team rosters must consist of at least the minimum amount of players required to participate in a cup. Teams are only allowed to play with players on their roster with a registered game account. All roster changes must be made prior to the start of a cup. Playing with different players and/or illegal ringers will result in punishment.

     

    1.4. Game version

    All players must install the newest version of the game in order to participate in Fom tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.

    1.5. Technical Issues

    Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the warm-up time in the starting area is exceeded the game goes on, even if the issue is not solved yet. In case of massive problems influencing a significant amount of players, a replay of the map may be called via the tournament's support channels on Discord.

    1.6. Participation

    The first teams to do their check-ins for each cup get to participate until the maximum amount of check-ins is reached. Slots will be available on a first-come, first-served basis beginning from the check-in process start 30 minutes before the start of the cup.

    Each lobby will consist of 16 teams (or less during the first round if the sign-up limit is not reached). The number of rounds and lobbies may change based on the number of checked-in teams.

    1.7. Disqualification

    To keep cups as efficient as possible, FOM reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block the cup from starting.

    Usage of Reshade, SweetFX, VibranceGUI, and other 3rd party programs that enhance, add, modify, or remove the game appearance, colour, or files, is strictly prohibited.

    Intentionally changing your character's angle to look through a texture or object is prohibited. You are not allowed to set two actions to the same key in key bindings.

    The intentional use of any bugs, cheats, glitches, or errors in the game is strictly forbidden and will be penalized. Any team found to be using any known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the tournament and barred from any future tournaments.

  2. In-Game Settings

Every Match in the Competition will use Esports Mode with the following Match Settings. All settings shall remain default unless explicitly stated below. Administration reserves the right to make changes to In-Game Settings for any reason at any time. Administration may make temporary adjustments to In-Game Settings in order to help mitigate the impact of any in-game bug.

2.1. Basic





	
	2.1.1. Game Settings


	
		Map: Erangel Classic, Miramar or Sanhok

		Perspective: FPP

		Players: 64

		Team Members: 4

	
	





2.2. Rules



	
	2.2.1. Weather


	
		Weather: Sunny

	
	








2.3. Erangel Classic Settings



	
	2.3.1. Erangel Classic Settings: Blue Zone

	








	
		Circle Number
		Delay
		Wait
		Move
		DPS
		Shrink
		Spread
		Land Ratio
	
	
		1
		90
		180
		270
		0.6
		0.4
		0.5
		0
	
	
		2
		0
		90
		120
		0.8
		0.55
		0.56
		0
	
	
		3
		0
		60
		120
		1
		0.6
		0.56
		0
	
	
		4
		0
		60
		150
		3
		0.6
		0.56
		1
	
	
		5
		0
		50
		120
		5
		0.65
		0.56
		0
	
	
		6
		0
		50
		120
		8
		0.65
		0.56
		0
	
	
		7
		0
		50
		90
		10
		0.65
		0.56
		0
	
	
		8
		0
		50
		60
		14
		0.7
		0.56
		1
	
	
		9
		0
		10
		160
		18
		0.001
		10
		0
	






	
	2.3.2. Erangel Classic Settings: Item Spawns


	
		Item Spawn Type: Adjustable Ratio & Adjustable Total Number

		Spawn Rate Multiplier: 1.8x

	
	

	
	2.3.3. Erangel Classic Settings: Ammunitions


	
		Ammunitions: 1x
		
			Bolts: 0x

			Flares: 0x

		
		

	
	

	
	2.3.4. Erangel Classic Settings: Weapons


	
		Sniper Rifles: 1.5x

		DMRs: 2x

		Assault Rifles: 1.4x

		Hunting Rifles: 0x

		LMGs: 0.4x

		SMGs: 1.8x

		Shotguns: 0.9x

		Handguns: 0.4x

		Throwables: 1.3x
		
			Stun Grenade: 1.2x

			Frag Grenade: 0.7x

			Molotov Cocktail: 1.1x

			Smoke Grenade: 1x

		
		

		Melee Weapons: 1.7x

		Crossbow: 0x

		Flare Gun: 0x

	
	

	
	2.3.5. Erangel Classic Settings: ETC


	
		Magazine Attachments: 0.5x

		Muzzle Attachment: 0.7x

		Foregrip Attachment: 1.2x

		Stock Attachments: 1.5x
		
			Quiver (Crossbow): 0x

		
		

	
	

	
	2.3.6. Erangel Classic Settings: Consumables


	
		Boost Items: 0.9x

		Gas Can: 0.3x

	
	

	
	2.3.7. Erangel Classic Settings: Equipment


	
		Backpack: 0.6x

		Helmet: 0.8x

		Armored Vest: 0.8x

	

	
		*Note: Helmet (Lv.3) can only be found in care packages.

	
	

	
	2.3.8. Erangel Classic Settings: Clothing


	
		Clothing: 0x

	
	

	
	2.3.9. Erangel Classic Settings: Land Vehicles


	
		Motorbike w/ Sidecar: 0x

	
	





2.4. Miramar Settings



	
	2.4.1. Miramar Settings: Blue Zone

	








	
		Circle Number
		Delay
		Wait
		Move
		DPS
		Shrink
		Spread
		Land Ratio
	
	
		1
		90
		180
		270
		0.6
		0.4
		0.5
		0
	
	
		2
		0
		90
		120
		0.8
		0.55
		0.56
		0
	
	
		3
		0
		60
		120
		1
		0.6
		0.56
		0
	
	
		4
		0
		60
		150
		3
		0.6
		0.56
		1
	
	
		5
		0
		50
		120
		5
		0.65
		0.56
		0
	
	
		6
		0
		50
		120
		8
		0.65
		0.56
		0
	
	
		7
		0
		50
		90
		10
		0.65
		0.56
		0
	
	
		8
		0
		50
		60
		14
		0.7
		0.56
		1
	
	
		9
		0
		10
		160
		18
		0.001
		10
		0
	






	
	2.4.2. Miramar Settings: Item Spawns


	
		Item Spawn Type: Adjustable Ratio & Adjustable Total Number

		Spawn Rate Multiplier: 1.8x

	
	

	
	2.4.3. Miramar Settings: Ammunitions


	
		Ammunitions: 1.1x
		
			Bolt: 0x

			Flare: 0x

		
		

	
	

	
	2.4.4. Miramar Settings: Weapons


	
		Sniper Rifles: 3x

		DMRs: 3x

		Assault Rifles: 1.6x

		Hunting Rifles: 0.8x

		LMGs: 0.8x

		SMGs: 1.7x

		Shotguns: 0.9x

		Handguns: 0.3x

		Throwables: 1x
		
			Stun Grenade: 1.2x

			Frag Grenade: 0.5x

			Molotov Cocktail: 1.2x

			Smoke Grenade: 1x

		
		

		Melee: 1.7x

		Crossbow: 0x

		Flaregun: 0x

	
	

	
	2.4.5. Miramar Settings: ETC


	
		Sight Attachments: 1.1x

		Magazine Attachments: 1.1x

		Muzzle Attachments: 0.6x

		Foregrip Attachments: 1.2x

		Stock Attachments: 1x
		
			Quiver (Crossbow): 0x

		
		

	
	

	
	2.4.6. Miramar Settings: Consumables


	
		Gas Can: 0.3x

	
	

	
	2.4.7. Miramar Settings: Equipment


	
		Bag​pack: 0.8x

		Helmet: 0.9x

		Armored Vest: 0.8x

	

	
		*Note: Helmet (Lv.3) can only be found in care packages.

	
	

	
	2.4.8. Miramar Settings: Clothing


	
		Clothing: 0x

	
	

	
	2.4.9. Miramar Settings: Land Vehicles


	
		Motorbike w/ Sidecar: 0x

	
	








2.4. Sanhok Settings



	
	2.4.1. Sanhok Settings: Blue Zone

	








	
		Circle Number
		Delay
		Wait
		Move
		DPS
		Shrink
		Spread
		Land Ratio
	
	
		1
		90
		120
		240
		0.6
		0.4
		0.5
		0
	
	
		2
		0
		90
		120
		0.8
		0.7
		0.56
		0
	
	
		3
		0
		60
		120
		1
		0.6
		0.56
		1
	
	
		4
		0
		60
		100
		3
		0.6
		0.56
		0
	
	
		5
		0
		50
		80
		5
		0.65
		0.56
		0
	
	
		6
		0
		50
		60
		8
		0.65
		0.56
		1
	
	
		7
		0
		20
		40
		10
		0.65
		0.56
		0
	
	
		8
		0
		10
		40
		14
		0.7
		0.56
		0
	
	
		9
		0
		10
		100
		18
		0.001
		10
		0
	






	
	2.4.2. Sanhok Settings: Item Spawns


	
		Item Spawn Type: Adjustable Ratio & Adjustable Total Number

		Spawn Rate Multiplier: 1x

	
	

	
	2.4.3. Sanhok Settings: Ammunitions


	
		Ammunitions: 1x
		
			Bolt: 0x

			Flare: 0x

		
		

	
	

	
	2.4.4. Sanhok Settings: Weapons


	
		Sniper Rifles: 3x

		DMRs: 2x

		Assault Rifles: 1.5x

		Crossbow: 0x

		Flaregun: 0x

	
	

	
	2.4.5. Sanhok Settings: ETC


	
		Stock Attachments: 1x
		
			Quiver (Crossbow): 0x

		
		

	
	

	
	2.4.6. Sanhok Settings: Consumables


	
		Gas Can: 0x

	
	

	
	2.4.7. Sanhok Settings: Clothing


	
		Clothing: 0x

	
	

	
	2.4.8. Sanhok Settings: Land Vehicles


	
		Motorbike w/ Sidecar: 0x

	
	


3. In-Game Scoring

Every Match in the Competition will award Points in accordance with the following scoring system.

3.1. Kill Points

Kill Points are awarded to teams based on the number of Kills the Team accumulates during each Match. A Team will earn one (1) Kill Point per Kill.


3.2. Ranking Points

Ranking Points are awarded to teams based on their finishing position at the end of each Match. Teams will accumulate Ranking Points based on the following matrix.





	
		Placement
		Points
	
	
		#1
		10
	
	
		#2
		6
	
	
		#3
		5
	
	
		#4
		4
	
	
		#5
		3
	
	
		#6
		2
	
	
		#7
		1
	
	
		#8
		1
	
	
		#9 - 16
		0
	





3.3. Match Points

A Team’s Match Points is the sum of their Kill Points and Placement Points.

Kill Points + Placement Points = Match Points

For example, a Team which accumulates 10 Kills and finishes the Match in the 3rd position will earn 15 Match Points (10 + 5 = 15).


3.4. Total Points

A Team’s Total Points is the sum of all Match Points accumulated during a set period of time.


3.5. Tie Breaker

In the event that two or more teams have the same number of Total Points, the following rules shall be applied to break the tie.




Compare every tied Team’s total Kill Points across all Matches

Compare every tied Team’s best-performing Match based on Match Points

Compare every tied Team’s best-performing Match based on Kill Points

Compare every tied Team’s Kill Points in the most recent Match

Compare every tied Team’s Placement Points in the most recent Match

 

  1. Details

    4.1. Game preparations

    Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to disqualification by FOM admins. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team's roster.

    4.2. Substitute Players

    No

    4.3. No show

    If less than 3 players are present in the lobby at the announced start time the team will be removed before starting the match.

    4.4. Number of players

    Teams are allowed to play one match per round with 3 players, in case of technical problems.

    4.5. Disconnects

    In the case that a player(s) disconnects during a match, the team is allowed to continue to play the match at a disadvantage.

    4.6. Forfeit

    Participants can choose to forfeit a match if they wish. Forfeiting will result in 0 points from that match and possible penalty points.

    4.7. Observers

    Observers are organized by FOM admins and people that are given permission by an admin (e.g. shout casters or streamers).

    4.8. Results

    All results will be input by compo admin. If anything is unclear, participants should have screenshots available to verify the result and file a support ticket.

  2. Communication & Support

For communications, we ask teams to use our FOM Discord server.

5.1. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

Schedule

Games will be scheduled to be played between Friday and sunday(Can change if needed or if you guys fast af we can do things faster.)

Be ready on the given server before the scheduled start time with all 4 players!

 

Match 1 Start at 01:00 AM on Friday evening.

Match 2 Start at 02:00 AM on Friday evening.

Match 3 Start at 15:00 PM on Saturday.

Match 4 Start at 16:00 PM on Saturday.

Questions or admin contact?

Ask the FoM crew on Discord for competition help. Include the event, competition and match so the right admin can help you. Check this competition page for the published schedule and results.

Open FoM Discord