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Overwatch

Double Elimination
24 Feb 2017 – 26 Feb 2017
Oktoberhallen, Wieze
6v6

Recorded podium

  1. 1

    1st place

    ECVisualize

  2. 2

    2nd place

    Fearless Six

  3. 3

    3rd place

    Leonid Gaming

Format
Double Elimination
Team size
6v6
Participating teams
20 / 32
Compo admins
Duval
Registration
Closed

About this competition

Attention!

Bracket matches will be played as a Bo3, the upper bracket final will be a Bo5 and the Grand Final will be a Bo7. Check out the updated schedule! Apologies for the delay.

 

For any issues, add Duval#2744 on Battle.net or head to the compo desk!

 

Registration open

Registration closes: Saturday 25 February 2017 at 08:00

Tournament starts: Saturday 25 February 2017 at 10:00

Rules

Rulebook Overwatch 6v6 Compo

  1. General Rules

See → http://www.fom.be/contents/view/general-competition-rules

  1. Overwatch General Rules

    Games will be played on the official European server.

    Every player needs to have an active Overwatch license in good standing on their BattleNet account.

    All teams must list the BattleTag of at least the Team Captain in the team’s ‘notes’ field. Preferably all players’ BattleTags are listed here in case of an AFK of the Team Captain.

    Only players registered to a team can play for this team.

    Players are not allowed to register for multiple teams.

    A team consist of a maximum of 6 players. Teams are allowed to play matches with less than 6 players, but in that case the opponent team is allowed to play as 6. It is allowed to have backup players signed up for the team on the website, however these players may not be enrolled in other teams! It is not allowed to swap out players during a match, the 6 players must remain the same for the entirety of a match (ie all 3 games in a bo3).

    The Team Captain is responsible for his team and all players in his team. Communication between teams and Admins will go through them. In case of a conflict, both Team Captains will report to the Admin at the Compo Desk.

    Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the maximum pause time is exceeded, the game goes on, even if the issue is not solved yet.

    In case of a two way tie in the group phase, the match between both teams will be used as a reference to break the tie.

  2. Compo Format

     Tournament Format

Rule set: Competitive

Game mode:

 Group phase: Best of One




 Bracket phase: Best of Three




 Upper and Lower Bracket Finals: Best of Five




 Grand Finals: Best of Seven

Map rotation: Single map

Return to lobby: After a game

Map: See 3.1.2

Heroes: See 3.1.3

Gameplay options: See 3.1.4

General Rules:

Escort and Hybrid maps are decided by either pushing the payload further than the other team or reaching the final checkpoint faster.




In case of a tie on Assault, Hybrid or Escort a preset Best of Three Control map (known as the decider map) is to be played. The winner of the Control map will win the tied map.



	Please note: Control maps picked in from the map pool are to be played as a Best of Five





Recordings or screenshots from each round are required.






 Maps

    Normal map pool:

King's Row




Numbani




Watchpoint: Gibraltar




Dorado




Hanamura




Temple of Anubis




Volskaya




Hollywood




Route 66




Ilios




Lijiang Tower




Nepal

    Decider map pool:

Ilios




Lijiang Tower




Nepal

    Map selection: Map veto as described in 4.1.

 

 Heroes




 All heroes are currently allowed

Hero selection limit: 1 per team

Role selection limit: none

Allow hero switching: On

Respawn as random hero: Off

 

 Gameplay & Team Options




High bandwidth: On

Control game mode format: Best of 5

Health modifier: 100%

Damage modifier: 100%

Healing modifier: 100%

Ultimate charge rate modifier: 100%

Respawn time modifier: 100%

Ability cooldown modifier: 100%

Disable skins: Off

Disable health bars: Off

Disable kill cam: On

Disable kill feed: Off

Headshots only: Off

Team balancing: Off

 

  1. Match workflow

    Before the match

     Both teams must be available behind their computers in full at the designated times of their matches. A 15 minute grace period applies.
    
     
    
     
     The Team Captain of both teams add each other on Battle.net to create a lobby. Each Team Captain then invites their team into the match.
    
     
    
     
     The highest seeded team chooses whether they want to start the banning phase or pick the first side of the first map.
    
     
    
     
     The map pick veto starts. Maps will be banned one by one from the normal map pool (alternating between the teams) until the necessary amount of maps remain.
    
     
    
     
     The team who would have had the next map veto picks which map is played first. Then the pick order is alternated.
    
     
    
     
     Lastly, a decider map is picked. Again the highest seeded team starts the banning process until there is one map left. This will be the decider map.
    
     
    
     
     The match starts when both Team Captains signify that their team is ready.
    
     
    

    During the games

     No unapproved programs may be running during any matches. Acceptable programs may be determined by an admin, but generally include: music, hardware monitoring, antivirus.
    
     
    
     
     Players may not communicate with anyone during their games besides their team, opponents and admins.
    
     
    
     
     Pauses for issues not related to either connection or hardware issues are not allowed. Pausing the game without a valid reason will result in a warning.
    
     
    
     
     Each team can pause for a maximum of 10 minutes during the entire match (over all maps).
    
     
    
     
     In the case that a player disconnects, the team is allowed to continue to play the match at a disadvantage. A rehost of the game will only take place if the disconnect takes place in the first minute of the game. 
    
     
    
     
     Players are allowed to chat in a tournament game. They’ll have to do this in a proper way and do it with good sportsmanship. Inappropriate chatter will result in a warning.
    
     
    
     
     Observers are allowed only if both teams agree. Exceptions to this rule are, admins and people that are given permission by an admin (e.g. shoutcasters or streamer).
    
     
    

    Between games

     The next map has to be played as soon as possible. Small restroom breaks are allowed as long as they don’t exceed 5 minutes.
    
     
    
     
     The loser of the previous map chooses the starting side on the next map.
    
     
    
     
     In case of a tie on a single map, the decider map has to be played. This is a Control Point map in a BO3 format. The winner of this decider map wins the previously tied map.
    
     
    

    After the match

     Both Team Captains fill in the match score on the website.
    
     
    
     
     Both teams need to be able to show evidence of the result of the match, either in the form of a screenshot or a recording. This evidence must be kept until the end of the tournament. Not being able to provide this to an admin’s request will result in a warning.
    
     
    
     
     In case of a conflict the admin is notified by the team captain, within 5 minutes after the end of the last map played.
    
     
    

    Conflicts

     During a conflict both team captains report to the compo desk. Only the team captains and admins will resolve the issue.
    
     
    
     
     When a decision has been made and accepted by both captains and admins, this decision is final and the case is closed.
    
     
    
     
     When a compromise cannot be met, the head admin will take a final decision. This decision is final and the case is closed.
    
     
    
     
     The admins can make decision outside of these rules when necessary.
    
     
    

    Warnings and disqualifications

     In case of extreme violations of the rules, teams can and will be disqualified from the tournament.
    
     
    
     
     Any form of cheating will not be tolerated. If an admin determines a player is cheating their entire team will be immediately disqualified and removed from the tournament and this player may be restricted from participating in future events.
    
    
     
     	
     	Looking at your opponents monitor is also considered cheating.
    
     	
    
     	
     	Collusion and match fixing: teams are not allowed to intentionally alter the results of any match. If an admin determines matches were fixed, the offending team(s) will be immediately disqualified and removed from the tournament and may be restricted from participating in future events. Players must compete to the best of their abilities at all times (fair play!).
    
     	
    
     
     
    
     
     When a team has received 2 warnings they will be disqualified from the tournament.
    
     
    
  2. Schedule

See ‘Schedule’ tab

 

  1. Admin Details

 

Main Admin:

Name:                    Jelco Adamczyk

Nickname:             Duval

BattleTag:                Duval#2744

E-mail:                    [email protected]

 

Schedule

Groups

Saturday

10:00 – 11:00          Groups round 1

11:15 – 12:15          Groups round 2

13:00 – 14:00          Groups round 3

14:15 – 15:15          Groups round 4

15:15 – 16:15          Grace Period

 

Brackets (Bo3)

Saturday

18:30 – 20:30          Ro8

20:30 – 22:00          Ro4 + Losers round 1

22:00 – 00:00          UB Finals

22:00 – 23:30          Losers round 2

23.30 – 01:00          Losers round 3

 

Sunday

10:30 – 12:30          Lower bracket finals (3rd place match) (Bo5!)

13:00 – 16:00          Grand Finals (Bo7!)

Questions or admin contact?

Ask the FoM crew on Discord for competition help. Include the event, competition and match so the right admin can help you. Check this competition page for the published schedule and results.

Open FoM Discord