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Cm Storm Fifa 14 1v1

Double Elimination
12 Sept 2014 – 14 Sept 2014
Oktoberhallen, Wieze
Solo

Current top three

Provisional until results are final.

  1. 1

    1st place

    mCon.bartinho

  2. 2

    2nd place

    DarkHawk

  3. 3

    3rd place

    mCon.vinexje

Format
Double Elimination
Team size
Solo
Participating teams
36 / 64
Compo admins
Pauluzz, Uberstyle
Registration
Closed

About this competition

Bij gelijkspel (bracket): 2x 3 min doorspelen totdat er een winnaar is.

 

Upper&Lower bracket final: Best of 3, 5 min

Grand Final: Best of 5, 5 min.

Upper bracket finalist starts with 1-0 advantage

 

The rest is best of 1

Rules

  1. General Rules

See → http://www.fom.be/contents/view/general-competition-rules

  1. Competition Rules

2.1 Compo overview

Game Version: FIFA 14 for PC

Competition Method: 1 vs. 1

Game Mode : Match mode

Player changes and strategy changes are limited to 3 times during a game. (The changes before the start of first and second half are not included in this count.)

2.2 Sign in

All players must be registered at our compo desk before Friday 23:00.

2.3 Compo Rules

GAME SETTING PRECAUTIONS

The officially licensed FIFA 14 product must be used with all its official updates.

The teams and players abilities cannot be modified arbitrarily.

Players on both sides must select the options before they begin the game. The match result will be accepted even if the players, during or after the match, find out each other’s' settings were different from the official settings.

Players may modify the devdata.dat file (pad incompatibility cases only).

GAME SETTINGS

Custom Formations

All players are obligated to use the predetermined Formations from EA. Using a self created formations is strictly forbidden!

Not following rule 1 will be punished with one (1) penalty point. In addition, the match will be deleted if the winner used a custom formations.

Create Match

Game Type: ONLINE LEAGUE

Team Level: Any

Half Length: 6 mins

Controls: any

Game Speed: NORMAL

Squads: ONLINE

Defending: TACTICAL

Teamchoice

Free teamchoice. All teams are allowed.

Controller settings

Players are allowed to choose any controller settings they prefer.

2.4 Compo Stucture

GROUP STAGE

Team selection: National and Club teams may be selected by the players. The players are allowed to choose the same team.

The host and client for each match will be decided by a coin toss.

The group stage is round robin. Each player plays one match against each of the other players i0n the same group, with three points for a win, one point for a draw and zero points for a loss.

The ranking in each group is determined as follows:

	greater number of points obtained in all the group matches;

	greater number of points obtained in the group match (or matches) between the players concerned in the tiebreaker;

	better goal difference resulting from the group match (or matches) between the players concerned in the tiebreaker. The goal difference is the result of the goals scored minus the goals against. A better goal difference means a higher value goal difference (e.g., zero is better than -1, +4 is better than -5).




Should only two players be tied in their group after applying the above-mentioned rules, a single game rematch shall take place. If, after 90 minutes, the rematch ends in a draw, two extra time periods of 15 minutes each shall be played. If the score remains tied after extra time, penalty kicks, in accordance with the games procedure, shall be taken to determine the winner.

Should three or more players be tied in their group after applying the round-robin ranking rules, another round-robin group (tiebreaker group) shall be played among the players concerned. Ranking in the tiebreaker group shall be determined as follows:

	greater number of points obtained in all the tiebreaker group matches;

	greater number of points obtained in the tiebreaker group match (or matches) between the players concerned;

	better goal difference resulting from the tiebreaker group match (or matches) between the players concerned;

	greater number of goals scored in the tiebreaker group match (or matches) between the players concerned;

	better goal difference in all the tiebreaker group matches;

	greater number of goals scored in all the tiebreaker group matches;


KNOCKOUT STAGE

The knockout stage of the tournament shall consist of a single elimination tournament. The first player to win two out of three games wins the match.

If, after 90 minutes, the game ends in a draw, two extra time periods of 15 minutes each shall be played. If the score remains tied after extra time, penalty kicks, in accordance with the games procedure, shall be taken to determine the winner.

Team selection: National and Club teams may be selected by the players.

The host and client for each match will be decided by a coin toss.

DISCONNECTS

Disconnect: any connection loss between opponents due to system, network, PC, and/or power problems/issues

Intentional disconnect: any connection loss between opponents due to a players actions. Upon judgment by the referee, the offending player may be charged with a default loss.

Should a disconnection occur:

	A referee will confirm the exact score to that point (even if the ball is about to cross the goal line, the goal shall not count), and restart the match.

	A referee will inform the players on exactly how many minutes must still be played in order to complete the match.

	Any players sent off the field (red card) shall count as a goal each for the opponent when the match resumes.




If the disconnection occurs after a corner kick was awarded to a player, the match will resume with a corner kick for that same player.

2.5 Admin Details

Admin: Uberstyle

Contact: [email protected]

Questions or admin contact?

Ask the FoM crew on Discord for competition help. Include the event, competition and match so the right admin can help you. Check this competition page for the published schedule and results.

Open FoM Discord