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Frag-o-Matic 25.0

winter
EDITION

Date

16/02 - 18/02

Participants

666/1000

General

 

1. Frag-O-Matic Counter strike: Source (CS:S) 5v5 tournament is a local area network (LAN) tournament. By competing in

this tournament, teams and players accept these rules in full.

2. Teams which violate these rules will be sanctioned, and may be removed from the tournament without compensation.

Such removal may also void any potential winnings for teams so removed.

3. Sanctions and disputes will be resolved by the main tournament admin, Freekje (Vincent Vanloo – freekje@gmail.com).

The admin’s decision on any sanction or dispute is final.

4. Abusive behaviour towards the Frag-O-Matic staff, tournament admins or opponents at any time during the tournament is

unacceptable and will be punished.

5. The clan leader or team captain is responsible for his team and all the players in that team. It is recommended that the

team captain is fluent in English or Dutch, as he will be required to communicate with the tournament admins.

1. The team captain must have read and understood the rules.

2. The team captain is responsible for ensuring his team and players adhere to the rules fully. Ignorance of the rules is not

an excuse for rule violations.

3. The team captain may choose at any time to nominate another player in or manager of his team as team captain for any

reason. Such nominations must be reported by the team captain, either in person or in writing, to the tournament admins.

4. All official communication between a competing team and the tournament admins must be conducted by the team captain.

5. Clarification of any point in the rules is available from the tournament admins at any time during the tournament.

 

Prizes

 

1. 1st. € 750.00 CASH

2nd. and 3th: € 1000.00 hardware

2.

 

 

Tournament Structure and Schedule

 

1. The exact tournament structure will be announced once the number of teams competing is known.

2. Games may be scheduled to be played between 10:00 (start time) and 00:00 (scheduled end time of the last game) on

Saturday and between 8:00 (start time) and 15:00 (scheduled end time of the last game) on Sunday.

1. Each match will be scheduled for a specific start time and must be played at that time, failure to connect to the assigned

server within 15minutes will result in a dispute. This dispute is to be taken up with the admin.

3. The schedule for the tournament may be subject to change at any time.

1. Games may be rescheduled to a later time, delayed, postponed or cancelled at any time by the tournament admins

without prior notice.

2. Games will not be rescheduled to an earlier time in the same day if either of the teams has not yet played a game on that

day without the consent of both team captains.

3. Where possible the tournament admins will notify any teams involved in a rescheduled game of the new match start time

at least one (1) hour before either the new or the old starting time, whichever is earlier.

4. In the event a game is cancelled, the tournament admins will notify the teams involved as quickly as reasonably possible.

 

 

Match Rules

 

1. All matches are played MR15, each team plays 15 rounds as Counter-Terrorists and 15 rounds as Terrorists on the map.

1. In the group stage, matches are played Best of One on a map decided by the admin . During the play-offs, a double

elimination tournament structure is used. All games are Best of One (Bo3) in the upper bracket, BO1 in the lower bracket

both upper- and lower bracket decided by the VETO rules. The grand final is a best of 3 with NO map advantage!

 

Defusing through walls, crates or any other object is not allowed. Not even Fake-deffing. The bomb must always be fully

visible when defusing.

Throwing grenades/flashbangs/smokes across walls in maps is allowed (f.e. on de_dust2)

Boosting is not considered a bug.

Buying and using multiple grenades is allowed.

3. SourceTV demos must be recorded for each match. It is the responsibility of both team captains to ensure that SourceTV

is recording.

4. Draws are not allowed. In case of a draw at the end of a map (15-15), overtime will be played using mr3 and

mp_startmoney 10000. This overtime will be repeated if necessary until there is a winner.

5. If there is insufficient time to complete a match, the tournament admins may at any time declare one team the winner,

if that team holds a clear advantage in that match. It is the responsibility of the tournament admins to decide whether a

team holds a clear advantage. This rule will only be used as an emergency measure.

 

The map list for the tournament is:

De_dust2;

De_train;

De_inferno;

De_nuke;

De_tuscan;

De_season.

De_contra

Matches will be played 5 on 5. Playing with fewer than five players in any match is only allowed with permission from the

tournament admins.

4. All matches will be played using the latest version of CS: S and the official Frag-O-Matic CS: S server config. All matches

have to be played on an official Frag-O-Matic CS: S Tournament server.

5. If any player alt-tabs out of the game and gets advantage in the game because of the flashbug, that player has to use the

console command “retry” immediately after noticing this. Failure to do so will be considered as bug abuse and results in a

forfeit loss.

6. No later than fifteen (15) minutes before the scheduled starting time of a match, the team captains must contact one of

the tournament admins to state that their team is ready to play and to get server information. No delays will be tolerated

and being late will result in a forfeit loss.

7. Teams will be granted two (2) wild cards which can be used for delaying a match for (20) minutes. These wildcards may

only be used when really needed (e.g.: technical issues).

8. Each team must have five players on the match server at the match start time as indicated by the schedule, unless

permission has been granted by the tournament admins to play with less than five players.

Spectators are not allowed on the match server. Only tournament admins, shoutcasters and Source TV servers may be

in spectator mode during a match.

Teams are permitted ten (10) minutes of warm-up time before the first round of the first map in a match. After five

minutes, the match may be forced to start by the tournament admins.

9. Teams are permitted two (2) pauses per map in each match, each pause having a maximum duration of five (5) minutes.

Pauses may be taken for any reason.

Teams are not permitted to unpause a match without consent from the other team in that match.

Pauses must occur before the start of a round (during buy-time). Any pauses after that are considered illegitimate and

must be unpaused immediately until the round is finished.

11. Teams are permitted to substitute players during pauses and between rounds. Consent for substitutions must be

obtained from the tournament admins, and substitute players must be registered for that team in the tournament.

12. Excessive use (“spam”) of global written chat (say commands) in game is not allowed.

13. If a match is unexpectedly interrupted (for example, by a server crash, power failure or other technical fault), and cannot

be continued, the round in progress will be replayed.

14. The admin is allowed to take over your computer before,during and after a game and have a look without the pc's owner

in question nearby, the person in question can appoint someone to stay with the admin to make sure no privacy issues

are violated, any trace of cheats found on a player's computer - even if such discovery took place outside of a game -

can lead to exclusion from any competition.

 

 

Teams and Players

 

1. Only players registered for a team in the tournament may play for that team.

1. All players must play at their designated seats for all tournament games unless otherwise instructed by the tournament

admins.

2. Players registered for a team in the tournament may not play for any other team in the same tournament.

3. All players for a team must be clearly identifiable in game with a uniform tag for that team and a separate, noticeably

different nickname for each player.

1. Players may not significantly change their nickname during the tournament. Any nickname they use during the

tournament must always obviously visibly correspond to their original nickname.

2. Teams are permitted to change their tags between matches, but are not allowed to change their tags during a match.

3. Duplicating (exactly or approximately) the tags used by another team in the tournament is not permitted.

 

4. Team tags and player nicknames may not be offensive. Tournament admins reserve the right to reject any tag or

nickname they deem inappropriate.

 

2. As teams may be required to compete on the stage, it is required that all teams remove any offensive material and

pornography from their desktops.

3. A rule violation by any player in a team may lead the tournament admins to sanction the entire team, even if the rest of

the team was not aware of the violation.

 

Cheating

 

1. All programs or files, be they changed game files or new files, that change the game or add to its functionality, or that

interact with the game in any way, are strictly forbidden. Modified versions of the game's resource files are always

forbidden, regardless of what they do. The use of any forbidden program or file by any team member during a match

leads to a forfeit loss for that team, and may result in disqualification from the tournament.

2. Programs that do not interact with the game in any way are allowed, even if they can be used and operated

simultaneously with the game. Voice communication programs are examples of such programs.

 

Other

 

1. Frag-O-Matic reserves the right to change these rules at any time.

2. Teams may be required to play any match on the stage. If so, teams will be notified at least twenty (20) minutes prior to

the start time of that match.

3. Frag-O-Matic reserves the right to broadcast any match. Teams may not refuse such broadcasts.

4. In any situation not covered by these rules, the tournament admins will make a decision. The tournament admins’

decision is final.In any situation not covered by these rules, the tournament admins will make a decision. The tournament

admins’ decision is final.

5. The use of any other dxlevel then 81 is stricly forbidden, to use the correct dxlevel remove the mat_dxlevel out of your config and put -dxlevel 81 in your launch options or emove the mat_dxlevel out of your config and launch the following file -TO BE UPLOADED- to force dx81.

6. For NVIDIA graphiccard users :

The use of Ambient Occulsion is strictly forbidden. Caught using this setting will result in a direct lose of the match. Getting caught for a 2nd time will result in removal from the tournament. This setting can be found can be found in your NVIDIA Control Panel > 3D Settings > Manage 3D settings.