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Frag-o-Matic 25.0

winter
EDITION

Date

16/02 - 18/02

Participants

666/1000

Counter Strike Source (5 vs. 5)

News

!!! ATTENTION !!!



Hoe zie je het uur wanneer je moet spelen?

Login -> Pijltje openen en "Compo" selecteren -> Druk op "Manage Clan" -> Zie het resultaat.

 

De poules zijn afgewerkt. Je tijden kan je terugvinden op de volgende link :

 

 http://imageshack.us/a/img823/431/tijdpoules.jpg

 

!!! ATTENTION !!!



The following is a short explanation about the schedule using an example:



Game X is a team compo (5v5) and takes about 1h30min.

The format is Single Elimination.



Saturday:

Round 1: Starting at 10h

Round 2: Starting at 14h

Quarter Final: Starting at 20h



Sunday:

Semi Final: Starting at 10h

Final & 3rd place match: Starting at 14h



Rule 1: When your match is planned at 10h, you HAVE to play at 10h and not any time before or after that.

Rule 2: You'll get a 15 minute grace period at every compo (unless otherwise specified).

In those 15 minutes everyone has to connect to their respective servers and get ready. So the match should start at 10h15. When a team is not complete or does not show up at the given time, it will be disqualified.

→ When you notice that your team wont be up and running before 10h15 because of pc issues or any other valid reason, you will have to notify the admin of this fact. The admin might give you some extra time if it's a valid reason.

FoM 14.0 compos

FoM 14.0 compos

Counter-Strike Source Final

Counter-Strike Source Final

Counter-Strike Source Brackets Update

Counter-Strike Source Brackets Update

Bracket CSS

link: https://docs.google.com/a/fom.be/spreadsheet/ccc?key=0AlRLBxI6K14RdHZTMENKWU9RZ3B0ckhpODI3cklOemc#gid=0

CSS INFO

Teamcaptian meeting: 21h30 for check in !!! 1st match: 22h30

Timeschedule Poules Css

Dear Gamers   The Timeschedule for Counterstrike Source and Counterstrike Global Offensive (Poules) can be found on the next link :    Excel time     For Cs GO we ...

Counter-Strike Source prizes

Naast Counter-Strike Global Offensive organiseren we ook opnieuw een Counter-Strike Source competitie! Deze competitie ontvangt een prijzenpot van maar liefst €1750 ...

CSS updated schedule & server info

Upper AT vs mCon : server 1 --- 18h00 live 18h15 forfait. BO3 Mesmerize vs disxi/civex :server 2 --- 18h50 live 19h05 forfait ( can change ) BO3 Team visualize vs ...

<< previous next >>

Poules

Best 8 teams of each poule will progress to the next round.

w: wars won | l: wars lost | d: draw wars | rw: rounds won | rl: rounds lost

Naast Counter-Strike Global Offensive organiseren we ook opnieuw een Counter-Strike Source competitie! Deze competitie ontvangt een prijzenpot van maar liefst €1750 waarde wat een pak meer is dan de vooropgestelde €1000 waarde! Dit is mogelijk dankzij Roccat, Noctua en Kaspersky!

 

 

 

 

1st Place

 

savu 

 

5x ROCCAT Savu

 

Combining astounding performance and massively-customizable features – packed into an ultra-rugged, perfectly-balanced, medium-size design – the tough ROCCAT™ Savu Mid-Size Hybrid Gaming Mouse easily dominates every device in its class, helping you to easily dominate every opponent you face.


The Savu features the world’s only 4000 dpi optical sensor – for precision optical gaming second to none. It’s also the world’s first mouse to feature a stats and trophy system – called the ROCCAT™ Achievements Display, or R.A.D. – something previously known in similar form only in online gaming. Plus, our ROCCAT™ Scientists built the Savu using only the highest-quality materials, which means it will perform flawlessly and with the highest precision for the longest time possible.

 

More info about this product can be found: HERE



 kulo_400

 

5x ROCCAT Kulo Stereo  

 

The headset is designed to maintain a snug fit for the duration of your gaming session. Two sets of individually-shaped earpads let you pick the feel you like best. As it's ultra lightweight, this headset will keep on providing outstanding comfort even after hours of gaming.


It delivers stunning sound just the way you like, with gutsy bass and crystal-clear trebles – with no details spared. Using the microphone, your commands will be transmitted totally noise-free to team mates – and as soon as you fold the microphone arm up, you mute the mic, that's how easy it is to use the ROCCAT™ Kulo Stereo Gaming Headset. 

 

More info about this product can be found: HERE

 noctua_nf_p14_3_400

 

5x Noctua NF-P14-FLX

 

Following in the footsteps of the successful NF-P12, the NF-P14 is a highly optimised, premium quality 140mm fan with Vortex-Control Notches for superb quietness and outstanding aerodynamic efficiency. 

 

Metal reinforcementsSCD2 technology and Noctua’s premium grade SSO-Bearing guarantee exceptional running smoothness and excellent long-term stability. Using the same hole-spacing as common 120mm fans and achieving a superior airflow/noise ratio, the NF-P14 is ideal for upgrading 120mm CPU or case fans.


More info about this product can be found: HERE


 kis_2012_250_310_02

 

5x Kaspersky Internet Security

 

Kaspersky Internet Security 2012 provides reliable protection against viruses, Trojans, spam, hackers, and other threats. With the new hybrid structure for digital security Kaspersky Internet Security 2012 combines innovative cloud-based technology with advanced antivirus protection.

 

More info about this product can be found: HERE


 

 

2nd Place

 

vire

 

5x  ROCCAT Vire

 

The ROCCAT Vire Gaming Headset is on its way. It’s the symbiosis of technology and design that ROCCAT has been electrifying the community with since its inception.Now it’s time for another alliance. Gaming, communications and music – united in one headset: the ROCCAT Vire. 



The ROCCAT Vire Gaming Headset unites a gaming specialist, communications expert and sound pro in one device. With the accompanying extension adapters, you’ve got everything you need for long gaming sessions at home on the PC or notebook. And when you’re on the move, the ROCCAT™ Vire will amaze you when making calls or listening to music thanks to its ultra-light weight.

 

More info about this product can be found: HERE


 
kis_2012_250_310_02

5x Kaspersky Internet Security

 

Kaspersky Internet Security 2012 provides reliable protection against viruses, Trojans, spam, hackers, and other threats. With the new hybrid structure for digital security Kaspersky Internet Security 2012 combines innovative cloud-based technology with advanced antivirus protection.

 

More info about this product can be found: HERE

 

 

3rd Place

 

 

 nfs12b_4_flx_400

 

5x Noctua NF-S12B-FLX

 

Succeeding the vastly successful NF-S12, the NF-S12B is a next generation quiet fan featuring Noctua's advanced SCD2 technology as well as a highly optimised blade geometry with Bevelled Blade Tips that improves its award-winning predecessor's airflow efficiency by up to 10%. Topped off with Noctua's time-tested SSO-Bearing, 6 years warranty and versatile 1200/900/600 rpm speed settings, the NF-S12B FLX is a premium quality fan that offers full flexibility in quiet to ultra-quiet case cooling.


More info about this product can be found: HERE


kis_2012_250_310_02 

 

5x Kaspersky Internet Security

 

Kaspersky Internet Security 2012 provides reliable protection against viruses, Trojans, spam, hackers, and other threats. With the new hybrid structure for digital security Kaspersky Internet Security 2012 combines innovative cloud-based technology with advanced antivirus protection.

 

More info about this product can be found: HERE

Rulebook

1. General

  1. Frag-o-Matic Counter-Strike: Source (CS:S) 5v5 tournament is a local area network (LAN) tournament. By competing in this tournament, teams and players accept these rules in full.
  2. Teams which violate these rules will be sanctioned, and may be removed from the tournament without compensation.
    Such removal may also void any potential winnings for teams so removed.
  3. Sanctions and disputes will be resolved by the main tournament admin SwAt (swat@fom.be).
    The admin’s decision on any sanction or dispute is final.
  4. Abusive behavior towards the Frag-O-Matic staff, tournament admins or opponents at any time during the tournament is  unacceptable and will be punished.
  5. The clan leader or team captain is responsible for his team and all the players in that team. It is recommended that the team captain is fluent in English or Dutch, as he will be required to communicate with the tournament admins.
  6. In the beginning of the LAN-party the team captains will sit together with the compo leader to discuss the rules to make adjustments if needed. The decisions are made by the compo leader. U can explain problems within the rules trough mail before 10th of September 2012. Mail : swat@fom.be.
  7. The team captain must read and understand the rules.
  8. The team captain is responsible for ensuring his team and players know the rules fully. Ignorance of the rules is not an excuse for rule violations.
  9. The team captain may choose at any time to nominate another player in or manager of his team as team captain for any reason. Such nominations must be reported by the team captain, either in person or in writing, to the tournament admins before the game starts.
  10. All official communication between a competing team and the tournament admins must be conducted by the team captain.
  11. Clarification of any point in the rules is available from the tournament admins at any time during the tournament. 

2. Tournament Structure and Schedule

  1. The exact tournament structure will be announced once the number of teams competing is known.
  2. Games may be scheduled to be played between 10:00 (start time) and 01:00 (scheduled end time of the last game) on Saturday and between 8:00 (start time) and 15:00 (scheduled end time of the last game) on Sunday.
  3. Each match will be scheduled for a specific start time and must be played at that time, failure to connect to the assigned server within 15minutes will result in a dispute. This dispute is to be taken up with the admin.
  4. The schedule for the tournament may be subject to change at any time.
  5. Games may be rescheduled to a later time, delayed, postponed or cancelled at any time by the tournament admins without prior notice.
  6. Games will not be rescheduled to an earlier time in the same day if either of the teams has not yet played a game on that day without the consent of both team captains.
  7. Where possible the tournament admins will notify any teams involved in a rescheduled game of the new match start time at least one (1) hour before either the new or the old starting time, whichever is earlier.
  8. In the event a game is cancelled, the tournament admins will notify the teams involved as quickly as reasonably possible.

3. Match Rules

  1. All matches in the group stage (pools) are played MR15, each team plays 15 rounds as Counter-Terrorists and 15 rounds as Terrorists on the map in the pools.  All matches in the brackets are played MR15 , until 16 wins.
  2. In the group stage, matches are played Best of One on a map decided by the admin . During the play-offs, a double elimination tournament structure is used. All games are Best of Three (Bo3) in the upper bracket, BO1 in the lower bracket both upper- and lower bracket decided by the VETO rules. The grand final is a best of 3 with map advantage (winning team from upper brackets only needs to win 1 match to win the tournament before the other team wins 2 matches!)
  3. Defusing through walls, crates or any other object is not allowed. Not even Fake-deffing. The bomb must always be fully visible when defusing.
  4. Throwing grenades/flashbangs/smokes across walls in maps is allowed (f.e. on de_dust2)
  5. Boosting is not considered a bug.
  6. Buying and using multiple grenades is allowed.
  7. SourceTV demos must be recorded for each match. It is the responsibility of both team captains to ensure that SourceTV is recording.
  8. Draws are not allowed. In case of a draw at the end of a map (15-15), overtime will be played using mr3 and mp_startmoney 10000. This overtime will be repeated if necessary until there is a winner.
  9. If there is insufficient time to complete a match, the tournament admins may at any time declare one team the winner, if that team holds a clear advantage in that match. It is the responsibility of the tournament admins to decide whether a team holds a clear advantage. This rule will only be used as an emergency measure.
  10. Matches will be played 5 on 5. Playing with fewer than five players in any match is only allowed with permission from the tournament admins.
  11. All matches will be played using the latest version of CS: S and the official Frag-O-Matic CS: S server config. All matches have to be played on an official Frag-O-Matic CS: S Tournament server.
  12. If any player alt-tabs out of the game and gets advantage in the game because of the flashbug, that player has to use the console command “retry” immediately after noticing this. Failure to do so will be considered as bug abuse and results in a forfeit loss.
  13. No later than fifteen (15) minutes before the scheduled starting time of a match, the team captains must contact one of the tournament admins to state that their team is ready to play and to get server information. No delays will be tolerated and being late will result in a forfeit loss.
  14. Teams will be granted two (2) wild cards which can be used for delaying a match for (20) minutes. These wildcards may only be used when really needed (e.g.: technical issues).
  15. Each team must have five players on the match server at the match start time as indicated by the schedule, unless permission has been granted by the tournament admins to play with less than five players.
  16. Spectators are not allowed on the match server. Only tournament admins, shoutcasters and Source TV servers may be in spectator mode during a match.
  17. Teams are permitted ten (10) minutes of warm-up time before the first round of the first map in a match unless otherwise said by the tournament admin. After five minutes, the match may be forced to start by the tournament admins.
  18. Teams are permitted two (2) pauses per map in each match, each pause having a maximum duration of five (5) minutes.
  19. Pauses may be taken for any reason.
  20. Teams are not permitted to unpause a match without consent from the other team in that match.
  21. Pauses must occur before the start of a round (during buy-time). Any pauses after that are considered illegitimate and must be unpaused immediately until the round is finished.
  22. Teams are permitted to substitute players during pauses and between rounds. Consent for substitutions must be obtained from the tournament admins, and substitute players must be registered for that team in the tournament.
  23. Excessive use (“spam”) of global written chat (say commands) in game is not allowed.
  24. If a match is unexpectedly interrupted (for example, by a server crash, power failure or other technical fault), and cannot be continued, the round in progress will be replayed.
  25. The admin is allowed to take over your computer before ,during and after a game and have a look without the pc's owner in question nearby, the person in question can appoint someone to stay with the admin to make sure no privacy issues are violated, any trace of cheats found on a player's computer - even if such discovery took place outside of a game - can lead to exclusion from any competition.

4. Maplist

  • De_dust2
  • De_train
  • De_inferno
  • De_nuke
  • De_tuscan
  • De_season
  • De_contra

5. Teams and Players 

  1. Only players registered for a team in the tournament may play for that team.
  2. All players must play at their designated seats for all tournament games unless otherwise instructed by the tournament admins.
  3. Players registered for a team in the tournament may not play for any other team in the same tournament.
  4. All players for a team must be clearly identifiable in game with a uniform tag for that team and a separate, noticeably different nickname for each player.
  5. Players may not significantly change their nickname during the tournament. Any nickname they use during the tournament must always obviously visibly correspond to their original nickname.
  6. Teams are permitted to change their tags between matches, but are not allowed to change their tags during a match.
  7. Duplicating (exactly or approximately) the tags used by another team in the tournament is not permitted.
  8. Team tags and player nicknames may not be offensive. Tournament admins reserve the right to reject any tag or nickname they deem inappropriate.
  9. As teams may be required to compete on the stage, it is required that all teams remove any offensive material and pornography from their desktops.
  10. A rule violation by any player in a team may lead the tournament admins to sanction the entire team, even if the rest of the team was not aware of the violation.

6. Cheating

  1. All programs or files, be they changed game files or new files, that change the game or add to its functionality, or that interact with the game in any way, are strictly forbidden. Modified versions of the game's resource files are always forbidden, regardless of what they do. The use of any forbidden program or file by any team member during a match leads to a forfeit loss for that team, and may result in disqualification from the tournament.
  2. Programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication programs are examples of such programs.

7. Game structure

Frag-o-Matic will use a pool system and a winner-losers bracket system.

  1. Each pool will exist out of 3-6 teams who will compete against each other to make it into the brackets.
  2. Each team within the pool needs to play against any other team within the pool. This 1 time 30 rounds (Play the full round because every win round counts). The map will be picked by
  3. Only 8-16 teams (depends on the number of teams) will make it to the bracket system.
  4. The bracket system will work with a winner’s bracket and a losers bracket were a BO3 (best of three) will be played. When a team wins 16 rounds he will win that map.
  5. The map is chosen by an elimination of 2 maps by each team witch map they don’t want to play followed by each team choosing a map from the remaining maps they want to play. (VETO rules) When needed a 3th map is the map that remains on the list. With 7 maps that can be played, 4 maps eliminated and 2 maps played the remaining map will be the 3th map to play.
  6. For each map played in the pool the admin will provide a random map pick between those 7 maps.

Pool system

A new pool system will be launched this year to ensure a fair game. All rounds won and lost counts. The next system is used :

  1. A win-loss ratio from a team between the rounds will count.
  2. For each win game u will receive 10 extra win rounds (so 16-14 becomes 21-14)
  3. The rankings within the pool will be decided by that ratio.
  4. The 2-4 teams (depends on the number of teams) with the highest ratio will go through to the bracket system were they will start in the winners bracket.

8. Other

  1. Frag-o-Matic reserves the right to change these rules at any time.
  2. Teams may be required to play any match on the stage. If so, teams will be notified at least twenty (20) minutes prior to the start time of that match.
  3. Frag-o-Matic reserves the right to broadcast any match. Teams may not refuse such broadcasts.
  4. In any situation not covered by these rules, the tournament admins will make a decision. The tournament admins’ decision is final.In any situation not covered by these rules, the tournament admins will make a decision. The tournament admins’ decision is final.
  5. The use of any other dxlevel then 81 is stricly forbidden, to use the correct dxlevel remove the mat_dxlevel out of your config and put -dxlevel 81 in your launch options or emove the mat_dxlevel out of your config and launch the following file -TO BE UPLOADED- to force dx81.
  6. For NVIDIA graphiccard users :
    The use of Ambient Occulsion is strictly forbidden. Caught using this setting will result in a direct lose of the match. Getting caught for a 2nd time will result in removal from the tournament. This setting can be found can be found in your NVIDIA Control Panel > 3D Settings > Manage 3D settings.