FoM 18.1 will be all about exciting compos and games once again. We already announced the Grand Compos, but you will also be able to sign up for a lot of other compos. Here ...
Registrations for the following compo’s are almost closing! Counter-Strike: Global Offensive 5v5: Friday 21:00 League of Legends 5v5: Friday ...
We've just opened the registrations for the following compo's: CS:GO 5v5 League of Legends 5v5 Hearthstone Quake Live 1v1 Fifa 16 1v1 SC2: LotV 1v1 SC2: ...
Our temporary competition list for Frag-o-Matic 18.0 has been announced. Offcourse, since this is a temporary list, this list is still subject to ...
After a rough weekend some victors have awoken amongst the mere mortals. CounterStrike: Global Offensive 5v5 DeadPixels unKnights Sentinel TV ...
Quake Live 1 v 1
Grand - HyperX
€300 CASH
HyperX Cloud II headset
240 GB Predator PCIe SSD
64GB HyperX FURY USB stick
HyperX Predator memory 8GB kit 2133MHz CL11
€150 C ASH
HyperX Cloud headset
240 GB Savage SSD
32GB HyperX FURY USB
HyperX Savage memory 8GB kit 1866MHz CL9
€50 CASH
HyperX Cloud headset
240 GB FURY SSD
16GB HyperX FURY USB
HyperX FURY memory 8GB kit 1866MHz CL10
HyperX Cloud headset
Total value: 1250 euro, cash value: €500
Make sure to join IRC – Quakenet: #fom.be
FoM Quake Live 1v1 Duel rules
Structure: Double Elimination format
Day 1:
Start time: 12pm / 00:00
Winners bracket – Bo3
Losers bracket – Bo3
End time: Once two rounds of WB and LB have been played.
Day 2:
Start Time: 1pm / 13:00
Any remaining Day 1 games will need to be completed at this time, failure to do so will result in a forfeit for the non-active player.
WB Quarter Finals: Bo3
WB Semi-Finals & Final: Bo5
Remaining LB games: Bo3
Grand Final: Bo7 – 1 map advantage for WB Final winner
Semi-Final and Grand final playtimes will depend on bracket progress.
Map pool: Furious Heights, Lost World, Cure, Sinister, Bloodrun, Aerowalk, Battleforged
Prizes: TBA
Rules:
One timeout allowed per series per player. This excludes necessary timeouts for lag that is evident to both players and spectators.
Command for timeout:
/timeout
/timein
All participants must record demos and must provide demos to any participant or tournament moderator that requests them.
Use /cg_autoAction "3" or /record during tournament play. Easiest is to have
seta cg_autoAction "3"
seta cl_demoRecordMessage "1"
in your autoexec.cfg to automatically record demos and display the filename in the heads-up display.
A simple /bind x "record" can also be used as backup if the cg_autoAction failed to trigger.
Players may not begin their official match until a tournament official has been given the information of the server being used.
Servers will be provided by tournament moderators when needed. Choosing servers is to be organised by players in a timely manner. If players are not able to reach a decision on a server, a location will be forced by a tournament official.
Map picking will be done on a pick-pick basis, winner of coinflip picks first. Loser picks afterwards.
Tournament moderators:
Greth
Communication & Server Spawning:
Admins will be available on IRC (Channel and server TBA) and Skype.
Servers can be created by the admins but will time-out after not being in use for 15 minutes. After that a new spawn must be made by an admin.
A live list of active servers will be maintained in the following google doc:
https://docs.google.com/spreadsheets/d/1U_kuEkEu8t_e26tykhFcwt1nh3meG2FbTo3PmO06AF0/edit#gid=0
Key’s for the Quake Live LAN client will be distributed via FoM message for all participants.